
Turn-based combat, hands on the controls
Every blow asks for your attention. No tactical grid: what matters is rhythm, reading and the right moment.
- Individual timeline: every combatant has their own pace, and the order can change.
- Visible d20 rolls against the target's Armor Class.
- Active Actions: press at the moment of impact to improve the roll.
- Hidden weaknesses, discovered by landing hits. Exploiting one knocks the enemy down and grants an extra turn.
- Reactive defense: dodge or parry.










